Remember to check out the City Limits Kickstarter and to check us out on twitter at @TeamCabalGames for more updates!
The last Manifestation Control type to be stabilized, MCS-22 is all about control. MCS-22 operatives are surrounded by the Void, a one-person field of magic immunity, at all times. They cannot be targeted or influenced by spells, even magical effects of Rogue Reactions, unless they pass this Void onto someone else. They can do this with a touch, as long as the target stays within their normal spell range.
Unbelievable amounts of time and money were devoted to MCU-22 research in order to quickly force a stabilization. Many MCS-22 operatives were lab-rats during this time, and many more are not completely stable; the process has yet to be perfected. As a result, a secret society formed of rebel Pluto operatives, Hellgate, banded together out of common resentment. Resentment or not, the ability to explore Rogue Reactions and endure attacks from MC-capable civilians makes Pluto ops useful.
Although the Pluto type has a somewhat limited parameter list, Pluto spells are uniquely skilled at attacking the minds and wills of targets, with spells like this one:
Stygian Grasp (14)
Polymorph Phobia (2)
Wound Sacrifice 2
MCS-22 is a type set apart, more in tune with the metaphysics of a changing world than the other types, and further removed from the government that created it. If you want to have the upper hand in a magic-driven campaign, or delve into a world of treason and secret societies, MCS-22 may be the type for you!